Total War: Rome 2 Empire Divided DLC Review
Empire Divided provides a brand new marketing campaign to Total War: Rome 2, fours years after the Game’s preliminary launch. Putting out an growth that lengthy after its unique launch is an uncommon transfer, however not unprecedented. Paradox have been including DLC to Crusader Kings 2 for thus lengthy now that we’re truly on yr five (and shutting in on six). But the present champion should be Titan Quest, which simply received a brand new Ragnarok growth after eleven years.
Still, it’s uncommon. Creative Assembly’s determination to do that, I feel, comes down to a few issues. Primarily, Total War: Rome 2 continues to be performed by lots of people. It retains 5-6k concurrent gamers on Steam, so there are many potential consumers there (their more moderen historic spin-off, Attila, has 2-3k compared). Second, it should nonetheless sting to have Total War: Rome 2 recalled as that Game with the horrible launch. The studio already repackaged and reissued the Game because the (by then, fairly improved) ‘Emperor Edition,’ however I wager, deep down, their delight continues to be damage by what that terrible 2013 launch did to their status. Getting folks to revisit the Game via a shiny new growth may lead to extra reappraisals.
Finally, the Rome 2 setting nonetheless has loads of unexplored historic floor. In Empire Divided, the main target is on one interval of the Crisis of the Third Century, throughout which the Roman empire was fractured, susceptible, and had a number of claimants to energy.
And a number of rats, apparently.
Empire Divided gives you three of these claimants as playable factions. There’s Aurelian, together with his uncommon selection of solar god headgear and a hefty chunk of land that encompasses Ancient Greece, Macedonia, and bits of north Africa (however not, notably, Rome itself). To his north-west, Gallic Rome (a lot of contemporary Western Europe) is managed by Tetricus. In the south-east, round Syria, the Palmyran empire is dominated by Queen Zenobia.
Those three factions, plus the Sassanids and Gothi, are dubbed ‘Heroic’ factions. The five of them get their very own invincible leaders (like Total War: Warhammer, these folks solely get ‘injured’ for a bit in battle), plus particular occasion pop-ups, and extra elaborate victory circumstances. Another five factions (together with the Britannic Celts and Armenia) have the extra acquainted Rome 2 sandbox really feel with out the extra express narrative touches.
It’s fairly clear that Creative Assembly are taking features that discovered success in Total War: Attila and Warhammer and retroactively making use of them to Rome 2. If you choose to play as one of many Roman factions (notably Aurelian), there’s the same urgency to carry out triage in your ailing empire as there was in Attila. It’s like inheriting a saved Game from any person who expanded far too shortly and having to convey every thing underneath some semblance of management.
Aurelian (crimson) is feeling the squeeze right here.
The little narrative occasion pop-ups, in the meantime, really feel influenced by Warhammer. That Game definitely didn’t invent occasion pop-ups, however the emphasis on character arcs and makes an attempt to additional distinguish particular person factions via narrative textual content have grown stronger in Creative Assembly’s most up-to-date sequence. Familial dynasties was once a a lot bigger a part of Total War , after all. This latest path appears to focus extra on heroic people, which in some methods is a disgrace as a result of I’m not satisfied that boosting character stats creates the identical bond as nurturing a complete lineage of conquerors, weirdos and failures.
I spent most of my time accountable for the Gothi faction, whose grizzled veteran chief Cannabaudes receives semi-regular stat buffs by recounting hearth tales of his adventures. They additionally get dream interpretation pop-ups, through which you’re requested to decide on which omens are being foretold (and presumably receiving a related boon in return). The particular outcomes are typically hidden, however the occasions repeat usually sufficient which you can determine them out fairly swiftly.
Where Empire Divided differs rather more considerably from Total War’s latest fantasy jaunts, although, is in empire administration. Revisiting Rome 2 is an instantaneous reminder of how a lot province administration was simplified for Warhammer. It’s additionally a shock to see how shortly walled cities will give up in a siege. Three turns? After three turns in Warhammer town’s inhabitants would nonetheless be flipping me off and waving roasted chickens from atop the partitions.
Old man Cannabaudes has some tales to inform.
Empire Divided tosses cults, plagues, and bandits into the administration combine. Of these, I discover cults essentially the most participating. They value nothing to construct or to improve, and (on the lowest degree) present small, speedy bonuses to public order and sanitation. Bump them up any additional, and also you’ll obtain extra helpful buffs, however at a value. Cults value giant quantities of cash to take away (so be sure you really need them) and every department has its down facet. The Mithraic cult, for instance, will slash trade output by 30% however increase leisure income by the identical quantity. It’ll additionally unfold Mithraic tradition, which may tip your public order over the sting.
Clever situational use of cults may give your empire some a lot wanted stability. They’re additionally very tempting to make use of as a fast repair. Total War: Rome 2 has dozens of constructing bushes, however what you find yourself going for can usually find yourself feeling a bit rote. Cults add a significant additional layer of characterful determination making.
In some methods each banditry and plagues really feel like additions to off-set the advantages from cults. They goal exactly the elements (meals and sanitation) that cults can increase. Plagues have a neat mannequin, capable of transfer down commerce routes and be carried by armies to different settlements (the place they are going to cut back public order, stop development, and damage revenue). But they really feel extra like administrative busywork than an precise public well being disaster. Up the sanitation they usually’ll simply go away. The similar applies to banditry, which is principally simply an summary meals tax that worsens as your empire grows.
I inherited this Mithraic cult, however they appear like agreeable kinds.
There are some UI modifications within the Empire Divided marketing campaign too, the very best of that are in all probability the beautiful new unit playing cards and the elevated ease with which you’ll lookup these oft-confusing constructing bushes. Generals have expanded degree bushes, and the tech development has additionally been rejigged to go well with the age. They’re all broadly helpful modifications, however Total War: Rome 2 will typically nonetheless betray its 2013 roots (I actually missed having the ability to simply hover over public order to get a pop-up displaying the contributing elements; as an alternative, it’s located elsewhere within the UI).
I’ve been speaking about administrative marketing campaign stuff for essentially the most half right here as a result of Empire Divided doesn’t actually do something to change Rome 2’s battles. The three Roman factions get a handful of recent models every, however past that the clashes are the identical as they have been by the point of the Emperor Edition launch. Imperfect, in different phrases. Unit pathfinding in sieges and settlement battles can nonetheless be incoherent, and in a single specific fight I used to be capable of watch my 2,000 man sturdy ally sit round and do nothing whereas I fought the opposition military alone. I’m pretty positive that wasn’t just a few devious ploy on his half.
That mentioned, revisiting the battles in Rome 2 jogged my memory that Warhammer may actually profit from a pair extra formation choices. And though the pathfinding is usually a mess, I do miss preventing on the streets and alleyways of precise settlements each from time to time.
Sure, the primary tactic continues to be ‘stuff the roads with pikes,’ however hey, it’s a change of tempo.
Though not strictly a part of the Empire Divided growth, the free Power and Politics replace is popping out on the identical day (30 November). Interested events will in all probability have already got been utilizing this in its opt-in beta kind, so I received’t dwell on it too lengthy. It takes a extra wise method to civil wars (you’ll now see which territories and armies will cut up off within the occasion of 1) and offers you extra avenues via which to affect the senate, or senatorial equal. Four completely different authorities varieties (with attendant bonuses and disadvantages) are actually potential to undertake. They’re sensible modifications, and clear up a side of the Game that also had free ends even after the Emperor Edition.
Empire Divided’s selection of the Crisis of the Third Century period is an knowledgeable one for a Total War title. It’s rife with battle and Roman strife, offering gamers a very good alternative to play an Attila-like marketing campaign accountable for a teetering empire (or a upstart faction, able to gobble up Roman territory). Mechanically, although, it’s largely administrative in nature; and past the inclusion of cults these further layers don’t at all times really feel extremely substantial. Additional narrative trimmings for essential characters and UI modifications are welcome too, however, once more, are smaller scale inclusions. It’s tough to see how the $2.00 mark-up over earlier (and, to be sincere, barely higher) expansions like Caesar in Gaul or Hannibal on the Gates is justified.
This growth is a chance to delve right into a considerably refreshed Total War: Rome 2 that I’m positive some will relish. But regardless of what number of overhauls happen, it’s a Game that may’t fully rid itself of that 2013 launch baggage.
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