Sea Of Thieves update roadmap revealed with The Hungering Deep
Rare is planning six content material updates this 12 months, together with new enemies, new ship sorts, and an even bigger Game world.
Sea Of Thieves is a great game ruined by a lack of content, and while everyone assumes that more will be added over time Rare has been curiously quiet about the specifics… until now.
While it all sounds suitably exciting, the best news is that Rare has been listening to fan complaints and while pets and ship captaincy were supposed to be post-launch priorities they’ve now been put on the back burner.
It’s a bummer that it’ll now be even longer until we get parrots, but Rare has realised that there are more important things to worry about and so the first content update will bring with it a new type of enemy.
The Hungering Deep will be out in May and involve ‘a new AI threat to the world. Crews will have to work together to discover and defeat this threat as part of a unique event’.
According to a new blog, the update will also introduce a number of new mechanics and unique rewards. Although the most important thing will be that there’s finally some enemies to fight that aren’t just skeletons.
The game’s weekly events programme will also begin in May, which will also introduce new mechanics and rewards, but Rare are being cagey on the specifics.
After The Hungering Deep there’ll be two more updates in the ‘summer months’ called Cursed Sails, which will introduce a new ship type, and Forsaken Shores – which will add a new part of the game world.
Both will also add new gameplay mechanics and new computer-controlled enemies and rewards, as will another three updates planned for before the end of the year.
As promised before launch all of this will be free, although Rare has confirmed that microtransactions will be added at some point for cosmetic items.