Fortnite update patch notes: New Burst Assault Rifle and apple health regeneration

Fortnite update patch notes: New Burst Assault Rifle and apple health regeneration

Weapons + Items

Added Epic and Legendary Burst Assault Rifles.

  • Can be present in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
  • Does 32 / 33 injury (Epic / Legendary).
  • Uses Medium Ammo.
  • Uses the identical injury fall-off ranges as different Assault Rifles.

Added a brand new foraged merchandise: Apples

  • Consuming an Apple will grant 5 health (as much as 100).
  • Can uncommonly be discovered round sure bushes all through the map.

Impulse Grenade drop fee has been elevated by 5%.

Suppressed Submachine Gun

  • Damage elevated by 3.
  • Common is now 20 (was 17).
  • Uncommon is now 21 (was 18).
  • Rare is now 22 (was 19).
  • Increased Accuracy reset velocity by 25%.
    This will lower the penalty throughout steady fireplace.
  • Increased Damage fall-off vary.
    Fall-off begins at 28 meters (was 24 meters).
    Damage lowered to 85% at 47.5 meters (was 80% at 35 meters).
    Damage lowered to 75% at 70 meters (was 65% at 50 meters).
    Damage lowered to 65% at 250 meters.

Damage Trap

  • Decreased Damage from 125 to 75.
  • Reset Time decreased from 6 seconds to 5 seconds.

Remote Explosives

  • They will now injury all buildings inside vary, whether or not or not they’re seen from the explosion middle.
  • Damage radius and throw distance have been elevated.
  • Delay between sequential explosions has been lowered from 0.25 seconds to 0.175 seconds.
  • Delay earlier than detonating a cost or throwing one other one has been lowered from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the flexibility to goal it.


Added ‘Auto-Pickup’ possibility for pickups on PC and consoles.

  • This will mechanically decide up Weapons and Consumables when strolling over them (so long as stock slots are nonetheless empty). They will likely be positioned within the subsequent obtainable stock slot.
  • This possibility might be enabled within the Settings menu.

50v50 V2 Adjustments

  • DBNO injury per tick lowered from 10 to 5.
  • Chest spawn fee elevated from 50-70% to 75-90%.
  • Final circle is shortened from 5 minutes to 3 minutes.
  • This final circle exists for 60 seconds earlier than regularly closing in over an extra 60 seconds.


Improved total server efficiency.

The server tick fee has been elevated from 20 to 30 updates per second.

This permits for extra responsive motion and capturing, and reduces efficient ping instances for all gamers.

Network bandwidth has elevated barely.

Improved materials loading by 2x, which ought to assist buildings and characters stream in sooner and cut back hitching.

Fixed massive hitches that occurred when sure beauty objects have been encountered for the primary time in a match.

Improved framerate when utilizing Hop Rocks by optimizing its particle impact.

Fixed distant gamers showing to leap far too excessive when their connection went unhealthy or there was a server hitch.


To assist differentiate between above/beneath footstep sounds, we’ve added an extra layer to steps which can be above you based mostly on the floor sort.

Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.

Lowered the quantity of the weak factors that seem when harvesting 🔈.

Boosted the quantity of Grenade Launcher explosions to extra carefully match quantity of different explosions 🔊.

Improved how wind fades out previous to touchdown when utilizing a glider.


Emoting within the foyer can now be triggered by clicking the correct analog stick.

Added an emote button to the underside of the display screen whereas within the foyer.

Nvidia Shadowplay Highlights now defaults to off (PC solely).

For extra patch particulars and info on bug fixes, go to

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