Destiny 2: Curse Of Osiris review – less of the same
The first growth for Destiny 2 is already out, with a brand new planet and story marketing campaign – however is it as important because it wish to fake?
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On paper, Destiny 2 actually does sound like the worst Game ever. It’s a primary individual shooter that’s themed totally round the concept of repetition, in phrases of the missions, the gameplay, the ranges, and the enemies. Enemies which have little or no in the approach of synthetic intelligence and are outlined by a vaguely informed story crammed with cliché and one-dimensional characters. And but it’s one of the hottest video in the world – and we absolutely perceive why.
We hadn’t touched the base Game for just a few weeks and, after having performed just a few different first individual shooters since then, we had been instantly in awe once more at simply how wonderful the gunplay is. Even at 30fps on a console, there’s by no means been every other Game the place the easy act of capturing an enemy is so utterly satisfying. Never even thoughts the loot you could or could get for doing so, the suggestions in the gun and the response of the enemies by no means will get previous.
In the second-to-second gameplay Destiny 2 is unsurpassed, however all the pieces on high of that has all the time been problematic to 1 diploma or one other. At launch it appeared as if the sequel had overcome the limitations of the unique’s endgame however as a substitute it simply swapped one set of issues for one more. But in case you’re hoping that this growth would repair the random, and normally underwhelming, rewards for high-end duties, and the overreliance on tokens, then you definitely’re going to be very a lot dissatisfied.
Destiny has a combined historical past with its expansions, and whereas a number of had been severally missing in content material The Taken King was the key turning level for the collection as a complete. But Curse Of Osiris shouldn’t be like that in any respect. It modifications nothing vital in phrases of gameplay or construction, and its story is totally inconsequential. If you may even name it a narrative that’s, as you journey to Mercury to rescue the Guardian Osiris and cease the Vex from doing… one thing. But you by no means achieve any new perception into Osiris, Warlocks, the Vex, or every other component of Destiny’s loosely sketched lore.
Instead it’s simply three or four hours of pointlessly straightforward story ranges, capped off by an unremarkable new boss battle. We say pointlessly straightforward as a result of it’s recommended you deal with the marketing campaign beginning at round energy stage 220, however anybody that’s performed Destiny 2 for any size of time – i.e. the kind of individuals more than likely to purchase this growth – can be effectively above that. Which makes all the story ranges and most of the open world Adventures trivially straightforward even by yourself.
Mercury isn’t a completely new planet for Destiny so quite a bit of it already seems acquainted, though there are two different terrain varieties which can be very engaging. Destiny 2 is a superb trying Game, however even ignoring the truth that you simply’re always revisiting the same locations the lack of landmarks provides all the pieces in Curse Of Osiris the feel and appear of a randomly-generated stage – though it isn’t.
The precise story includes one thing referred to as the ‘Infinite Forest’ which appears to be setting itself as much as be one thing like the Chalice Dungeons from Bloodborne, however it’s nothing of the kind. Something which is underlined once you realised one of the story missions is blatantly a reskinned model of The Pyramidion – one of the Strikes from the major Game.
Beyond the story marketing campaign there’s additionally new open world space for Mercury, crammed with Adventures, Patrols, Lost Sectors, public occasions, and all the traditional entertainments of the different planets. It’s very small although, a lot so that you simply’re not allowed to make use of autos. And the new social area is even smaller, and simply seems you’re hanging round in some cosplayer’s bed room.
Two of the missions from the marketing campaign are repurposed as new Strikes, which appears significantly lazy, and there are three new Crucible maps. There’s no new Raid, however as a substitute one thing referred to as a Raid Lair – which is because of come on-line in just a few days. This is sort of a mini-version of the current Leviathan Raid, that takes less time to finish however is supposedly simply as onerous and has some new encounters and loot.
The level cap has also been raised to level 25, which we cracked halfway through the first post-campaign Adventure, and the power rating ceiling is now 335 with mods. This is important, because it’s essentially used as a means to punish those that only have the base game. The existing Prestige Leviathan Raid and Prestige Nightfall are now only accessible if your power rating is 330, which is impossible if you don’t own this expansion.
The Heroic Strike playlist is also only available if you have this DLC, although it’s really not much different than normal. The real kicker though is that one of the Achievements/Trophies for the base game is now impossible to achieve unless you also buy the DLC. So, not only does Curse Of Osiris not add much of significance it actually takes stuff away if you refuse to buy it.
As a story campaign Curse Of Osiris is still better than Destiny 1’s first two expansions, The Dark Below and House Of Wolves, but that is a very low bar. It feels like something that was cooked up long before launch, and specifically designed not to impact the rest of the sequel – because Bungie didn’t know what the fan response to it would be. Now they do, but the underlining faults of the series are far more obvious in this expansion than they ever were in the main game.
Destiny 2: Curse Of Osiris
In Short: A distinctly unambitious expansion that adds nothing meaningful to the parent game except a very short, and mostly dull, new story campaign.
Pros: The shooter action is still second to none and some of the visuals can be extremely attractive.
Cons: The story campaign is short, boring, and overly easy. Cheap new Strike additions and disappointingly small patrol zone. Increased power level requirements are grossly unfair.
Formats: PlayStation 4 (reviewed), Xbox One, and PC
Release Date: 5th December 2017
Age Rating: 16
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