Bungie want Destiny 2 designers to create ‘player progression behind loot boxes’

Bungie want Destiny 2 designers to create ‘player progression behind loot boxes’

Bungie want Destiny 2 designers to create ‘player progression behind loot boxes’
Destiny 2 – are Bright Engrams about to be linked to progression?

A job description for Destiny 2 reveals that Bungie are planning to make Bright Engrams a way more essential a part of the Game.

Destiny 2: Curse Of OsirisDestiny 2: Curse Of Osiris – much less of the identical

Another Video game appears to be taking the alternative classes from Star Wars: Battlefront II than you’d anticipate, with a job advert that seems to present that Destiny 2’s equal of loot bins are about to change how participant progression works.

At the second Bright Engrams are a completely non-obligatory a part of the Game and principally embrace solely beauty extras. There are often gameplay-altering mods, however they’re a minor a part of the attraction and never sufficient to unbalance something.

Which makes this job advert for a ‘senior progression designer’ at Bungie very worrying:

‘Do you follow trends of gear, builds and vanity items in MMOs? Do you understand the difference between too much and too little randomness in player rewards? Do you obsess about how the rarity, cost or challenge of acquisition of items in a virtual world drive or fail to drive player behaviour? Do you know how all of these things could be done better in Destiny? If so, we may be looking for you!’

The primary job description doesn’t sound too unhealthy, and appears to be after somebody to merely proceed issues kind of as they’re. (Although the concept that there at the moment are folks whose job revolves round figuring out how little you will get away with when it comes to random in-game rewards is a bit disturbing.).

What is of larger concern is the record of duties beneath, which speak about ‘sustainable player progression’ by means of Bright Engrams. Which appears to make no sense as Bright Engrams don’t actually have something to do with participant progression – at the very least not in the intervening time.

More: Gaming

It all sounds worryingly like Bungie want to change the progression system to something that is based around loot boxes, just like Star Wars: Battlefront II was supposed to be.

That’s just speculation, but the job ad is real, and it is not an encouraging read for current players. Especially given what poor value for money the new Destiny 2 expansion is, and how it actually tries to take away content from people that only own the base game.

And that comes hot on the heels of Bungie being caught lying about how much experience points you really get from playing in-game, apparently in an attempt to encourage people to buy more Bright Engrams.

Responsibilities

  • Create sustainable player progression and chase through Destiny 2’s Bright Engram
  • Work closely with our Live leadership team to craft a long-term vision for the Eververse and its presence in the Destiny IP
  • Work closely with our Live product manager to analyse key performance indicators to inform design
  • Design and implement new features and systems with an eye on engagement, retention, and monetisation
  • Use data and design sensibilities to define strategies for maintaining ideal engagement patterns and maximising player satisfaction
  • Work with Destiny 2 leadership to help define a cohesive monetisation experience across multiple expansions and seasons
  • Manage the creative and craft growth of Progression designers on the Eververse team and help establish a strong design culture

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